Tonemapping

Tonemapping is simply remaping a high dynamic range (HDR) image to low dynamic range (LDR) so it can be properly outputed to the moniter. HDR is very important in rendering as it allows values over 1 to be used in lighting, post processing etc.

It is found in the Jove Camera Script

Tonemapping should be used in virtually 100% of cases and is on by default.

[Tonemapping image example here]

Tonemapping Settings


In the Jove Camera Tonemapping Settings are multiple parameters open to be modified. With Tonemapping it is recomended to leave it at default unless you want to mess around with the variables to get slightly different results.
 * Enable Tonemapping - Checkbox to enable tonemapping. You want this on essentially all the time.
 * White Point - The value which is treated as white by the tonemapper. This is the variable you would tweak the most in tonemapping.
 * Shoulder Strength - Controls shoulder strength.
 * Linear Strength - Controls linear strength.
 * Linear Angle - Controls linear angle.
 * Toe Strength - Controls toe strength.
 * Toe Numerator - Controls Toe Numerator.
 * Toe Denominator - Controls Toe Denominator.