Jove Camera

Camera objects in Jove work pretty much the same as Unity's normal cameras. It's added as a component to a game object with the script named, Jove Camera (script).

Within the script contains many similar options to Unity's camera, such as clear flags, culling, near and far clipping etc. These options users of Unity should be familiar with.

The Jove camera script in addition contains many other options and effects ranging from post processing bloom to volumetric fog. These options and effects are explained below.

Shadows
Options to enable shadows and how far shaders are rendered are available here; as well as the option to reuse shadows on another camera.

More information here

Bloom
Physically based bloom effect, with options to tweak intensity, range etc.

More information here

Tonemapping
Option to remap the HDR output to LDR, almost 100% required to be on. Options include white point, linear strength etc.

More information here

Exposure Settings
Change camera exposure as well as the exposure mode.

More information here

Ambient
Change global IBL cubemap, as well as modifying its strength. Screen Space Ambient Occlusion sliders are also found here.

More information here

Screen Space Reflection
Enable screen space reflection as well as tweak its many parameters, providing real time reflections in screen spaced.

More information here

Fog
Enable volumetric fog as well as tweak its many parameters.

More information here

Cookies
Enable light cookies.

More information here

Post Process
Filmic post processing effects such as grain and vignetting.

More information here

Visualization
Visualise scene data such as world normals, depth buffer etc.

More information here