Lighting

Jove like Unity 5 uses a physically based rendering system to achieve realistic results with its materials. Although unlike Unity, Jove uses a photometric lighting, which is to render light sources using real world values, in either lumens or lux depending on the light source type, providing a more artist friendly workflow and more realistic results.

Jove also provides light cookies, shadows as well as reflection probes like Unity.

Jove Lights
Lights in Jove are done exactly the same in Unity, just add the Jove Light script to a gameobject to make it emit light; just like Unity's light component. In addition certain lights can cast shadows.

Jove like Unity has many different light types, they include:


 * Main Directional Light
 * Directional Light
 * Point Light
 * Spot Light
 * Tube Light
 * Rectangular Light

More information about Jove Lights here

Jove's Ambient Light
Jove's ambient light is based off a global cubemap and can be changed in the Jove's camera ambient slot.

Here you can tweak many parameters for the ambient lighting.

More information about Jove's Ambient Light here

Jove Reflection Probes
Jove has the ability to use reflection probes to render out local reflections and lighting. With up to 8 reflection probes being rendered on screen at once.

More information about Jove Reflection Probes here

Jove Materials
Jove uses Unity's material system with a custom Jove shader, making it easy to convert your Unity materials for Jove.

More information about materials in Jove here