Getting Started With Jove

Jove is relatively fast and easy to setup, with most of the work being to replace all previous materials with Jove shaders. With this in mind it can be quite time consuming to add Jove to a project near completion depending on the scale.

Setting Up Jove
1. Under Edit/Project Settings/Player change “Color Space” to “Linear”, tick the “Use Direct3D 11” checkbox and change “Rendering Path” to “Forward” (not Deferred!)

2. Leave the “Gizmos” folder from where it is under “Assets/”, else scene icons for lights and reflection probes will not work

3. Create a new game object and attach a Jove Manager script to it, or attach a Jove Manager script to an existing game object. Please make sure there is only one Jove Manager script per scene

4. Add a Jove Camera script to a game object. If you were previously using Unity's Camera, you can safely add the Jove Camera to the same game object.

5. (OPTIONAL)If you want to add ambient light to your scene, the Jove Camera needs to be assigned a global cubemap. It can be found under the ambient tab of the JoveCamera. There is a cubemapin Jove/Demo/Cubemapscalled “GlobalCube” that can get you started. Only cubemapsbaked using a Jove Reflection Probe should be used as the Global Cubemap, as Jove filters the cubemaps.

6. (OPTIONAL)Add a JoveLight to your scene. Jove does not use regular Unity lights so if you are converting an existing project to use Jove you need to replace all default Light scripts with Jove Light scripts. If you want a shadow casting directional light you want to set its type to “MainDirectional”. The main directional light is the only directional light that can cast shadows and act like the sun when the dynamic sky is on. To activate the dynamic sky be sure to enable it in the Jove Camera's clear flags, as well as pressing "Precompute sky" in the Jove Manager script stated in step 3.

Additional Resources
Jove is quite a large package and after setting up the basics it can be quite daunting to tweak parameters and sliders, so be sure to check pages and resources if you're not sure what something does.
 * Jove Camera
 * Lighting